Hi Everyone, here is my take on Chloe Veillard Yälma concept.
The focus of this project was to make a HandPainted Unlit Stylized Character.
The model was sculpted in ZBrush and finalized in Maya, only uses Basecolor textures with the alpha channel for the transparency .
The final renders and animation were produced in Unreal Engine 5.7 using the control rig tools.
Check out my Instagram more content:
https://www.instagram.com/antoniomacara_cgi/
Special Thanks:
Chloe Veillard for letting me use this awesome concept:
https://www.artstation.com/artwork/xYrE31
JHill for the incredible feedback:
https://www.artstation.com/jhill
Thanks for checking it out!